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ENDA Episode 203→ The time when ENDA works on a Paint Out Shot (Part 7) 1 min read
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ENDA Episode 203→ The time when ENDA works on a Paint Out Shot (Part 7)

In some cases, we even mask two different areas from the same clean frame, so one plate can contribute to multiple regions of the patch.

By Gonzalo Castaneda
ENDA Episode 203→ The time when ENDA works on a Paint Out Shot (Part 7) Post image

In the previous part, our first attempt at restoring the screen-left shoulder was still lacking, but for a good reason: we needed more clean frames.

In the video below, you can see clean plates from Frames 15, 30, and 40 being used in a similar way to Frame 1: masking with Blur and/or Fractal Blur, animating with a Transform, and timing their contributions using a Multiply node to soften the transitions.

In some cases, we even mask two different areas from the same clean frame, so one plate can contribute to multiple regions of the patch.

Now, when we check the new result with the roto on top, the fix becomes far more convincing.

But how do we show all of this clearly in a breakdown?

The answer might be in the next episode. So, stay tuned!

The journey continues...

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