ENDA Episode 201→ The time when ENDA works on a Paint Out Shot (Part 6)
It’s tempting to simply mask the shoulder, track it, and call it a day. But we quickly realise something isn’t working, and it starts with the mask.
In a previous episode, we saw that we needed many clean plates for the character to begin the restoration. However, we haven’t explained what we actually do with them… yet.
To start, we need to tackle a small area, and the most obvious candidate is the left shoulder. It’s “just skin”, so it shouldn’t be that problematic… right?
Think again.
It’s tempting to simply mask the shoulder, track it, and call it a day. But we quickly realise something isn’t working, and it starts with the mask.
In the video below, you can see how the matte is reinforced with a basic edge blur and a surrounding Fractal Blur to help the patch integrate. Then, the animation from the Transform is reinforced with a GridWarp, subtly matching the patch to the arm’s motion.
But still, something is missing.
When we look back at the plate, we notice that the lighting is changing, and the patch isn’t reacting to it. So we solve this by using masked colour corrections, timed to match the shifting shadows in the original plate.
Add the roto, and we get a first result that’s pretty decent… but still lacking in certain areas.
Why?
Because this type of shot can’t be solved with just one clean frame, and that’s where all those other clean plates enter the fray.
But that will be for a future episode.
The journey continues…
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