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ENDA Episode 252 → The time when ENDA tells a little secret called: Pixelation (Part 1) 1 min read
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ENDA Episode 252 → The time when ENDA tells a little secret called: Pixelation (Part 1)

The filter is usually set to Gaussian, but this time, we set it to Impulse, so our edges become more jagged and less softened.

By Gonzalo Castaneda
ENDA Episode 252 → The time when ENDA tells a little secret called: Pixelation (Part 1) Post image

In a previous series about the Blocky node, we mentioned that there was a method that could give us more precise control over the pixelation effect.

And today is when we reveal it!

In the video below, you can see how we use two Reformat nodes and a simple Blur node.

The first Reformat is set to scale, with a value between 0.1 and 0.2. Of course, this lowers the pixel quality of the image, but it would not feel the same without changing the filtering option.

The filter is usually set to Gaussian, but this time, we set it to Impulse, so our edges become more jagged and less softened.

And what if we want to soften them a little?

Well, that is why we have a Blur node!

We do not need many changes in the settings. A simple shift in the slider is enough to see the effect.

The second Reformat brings our image back to its original resolution. From that point on, we can control the pixelation through the scale value of the first Reformat node and the amount of blur we add from the Blur node.

Perfect for a more precise approach, and simple to set up in any script.

But is that all for pixelation?

Well, that answer could come in a future episode.

The journey continues…

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