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ENDA Episode 236 → The time when ENDA tells a little secret called: Blocky (Part 2) 1 min read
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ENDA Episode 236 → The time when ENDA tells a little secret called: Blocky (Part 2)

On the other hand, if we use an animation where the values move like a roller coaster, the pixelated effect becomes...

By Gonzalo Castaneda
ENDA Episode 236 → The time when ENDA tells a little secret called: Blocky (Part 2) Post image

It’s pixelate time!

Last time, we left a question to be answered about the Blocky node:

What if we start using different animations for specific elements?

Today, we might have some answers.

In the video below, we can see how Blocky can generate a softer pixelated effect when the animation values do not change too abruptly. A good example is the pixelated effect we created for the GIF in Episode 227.

On the other hand, if we use an animation where the values move like a roller coaster, the pixelated effect becomes much more evident and creates an interesting look for the logo.

This might sound obvious, but it shows how an old and simple node can generate different effects with just a small change in the animation.

And I know…

You are interested in that blue node we used to animate the parameter of the Blocky nodes.

But before jumping into another node, we need to learn another way of recreating this effect with a bit more control.

And that will be for a future episode.

The journey continues...

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