ENDA Episode 141→ The time when ENDA faces a Multipass Challenge (Part 1)
While I had prior experience with this type of work, it was mostly on fully animated feature projects. Now, I am facing a live-action CG render, built entirely in Unreal Engine...
Yes… another shot. But this time, after two successful completions, ENDA was ready to dive into the next level: CG compositing.
While I had prior experience with this type of work, it was mostly on fully animated feature projects. Now, I am facing a live-action CG render, built entirely in Unreal Engine, for a sci-fi piece by Outlanders VFX.
At first glance, the shot looked finished. But look closer, and the flaws appear:
🔹No depth
🔹Unrealistic contrast
🔹Razor-sharp edges
🔹No grain, no chromatic aberration
🔹And worst of all… it didn’t feel like it was shot on a real camera.
Our mission? Make it believable. Make it cinematic. Make it feel like a real plate.
The steps may seem standard, but each one has hidden landmines. Every adjustment must be deliberate and earned.
For now, we start at the beginning: relighting and color grading the CG layers.
But that would be for another episode. So.. stay tuned!
The journey continues…
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