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ENDA Episode 126→ The time when ENDA faces a Screen Burn-in (Part 7) 1 min read
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ENDA Episode 126→ The time when ENDA faces a Screen Burn-in (Part 7)

So we built every component from scratch, comping each flicker, each data‐glitch, each light spill in its own Nuke layer until the puzzle fit perfectly.

By Gonzalo Castaneda
ENDA Episode 126→ The time when ENDA faces a Screen Burn-in (Part 7) Post image

As we near the end of this breakdown, one element still needs a closer look: the screen itself. 

From the first burn-in mockup in Part 2 to the sleek graphics we’ve built today, the screen has gone through countless iterations and adjustments to each layer, one tweak at a time.

You might think a screen replacement is as simple as grabbing stock footage and pasting it on. And you are partially right, in some projects, that’s exactly how it goes: the client provides the clip, or a stock-library element saves the day. But not here.

This concept demanded a specific type of graphic, hence no off-the-shelf footage would do. So we built every component from scratch, comping each flicker, each data‐glitch, each light spill in its own Nuke layer until the puzzle fit perfectly.

If that’s how our screen looks now, can you imagine the final breakdown? Well… that’s a story for another episode.

The journey continues…

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